Crypt
Last updated
Last updated
A crypt is a massive systematically-generated structure found often far away from the world spawn point. A crypt is inhabited by haunted armor, cairn necromancers, border wraiths, crypt slimes and hostile bone spiders, and is the only place where a skull lord can be found.
Crypts typically generate far from the spawn point. They can be located with modded crypt explorer maps, which are obtained from cartographer villagers, but a map may not always point to the nearest one. The nearest crypt may also be located via the /
locate
structure goety:crypt
command enabled by cheats.
A crypt naturally generates haunted armor and cairn necromancers inside the crypt.
The mobs, border wraiths, crypt slimes, bone spiders, zombies and skeletons can naturally spawn within the crypts, with haunted armor having the highest weight of all the mobs and the cairn necromancers having the lowest.
Zombies and skeletons can also spawn from spawners within certain rooms of the crypt.
A crypt is generated with the above ground entrance as its source, where it will generate additional structure pieces to underground.
The structure is primarily made of crypt blocks, which are blocks that can only be mined with a diamond-level pickaxe.
The entrance always generates a long spiral staircase towards the entrance room where there's four pillars and a spawner that spawns zombies with infinite resistance. From the entrance room comes three additional paths, one leading towards the skull lord's chambers. The paths consists of long hallways that branch off to other hallways, a room or a dead end.
The hallways are lined with blocks shaped like sarcophagi by the wall, lit candles behind iron bars and may contain a crypt urn resting above a crypt plinth block.
A crypt contains many types of rooms. Because the layout is randomly generated, some room types may not be present.
A room with bone blocks hanging from chains, one of which is actually a block of quartz at the left of the room's entrance, with a chest placed on top of a chiseled crypt stone, surrounded by unlit candles, at the end of the room with two piles of obsidian to its sides. Three haunted armors generate in this room.
A room full of crypt bookshelves, special bookshelves that can be broken with a diamond-level pickaxe and provide 2 enchanting power instead of 1, with two 'desks' made of spruce trapdoors at the sides of the center row of bookshelves. There's a skeleton spawner hidden in the middle of the two desks. Two cairn necromancers generate in this room. At the corner of the left row of bookshelves lies a chest that can contain the haunting scroll and/or a map to an ancient city.
A room that contains tables made of polished crypt stone stairs and slabs, chairs made of crypt stone stairs, a zombie spawner in the middle of the room and two chests, one of which is placed on a raised platform.
The rarest room. Contains a broken nether portal at the end of the room, with piles of netherrack at the sides of it. In front to the right of the broken portal is chest that shares ruined portal loot table. Two soul sand, surrounded by crypt bricks stairs and lit on fire, are placed to the sides of the middle. To the sides of the room's entrance are pillars of basalt with flower pots that contain nether fungi and roots.
A room that contains piles of ores at the corners of the room. In the middle lies a skeleton spawner with a loot chest underneath the spawner, surrounded by crypt bricks stairs. Between the ore piles are odd pillars that are made of polished crypt stone walls and chains, surrounded by unlit candles.
A room with iron bars decorated at the entrance. The room has small prison cells that may contain a hostile zombie or skeleton kept in it. At the end of the room looks to be a security desk with a chest in it. Behind the crypt bricks wall that line between the cells are loot chests. A single haunted armor generate in this room.
A room with skeleton skulls lined across the room's walls. In the middle lies a crypt urn placed on a raised platform underneath a chandelier made of haunted wood and soul torches.
Not to be confuse to the Skull Lord's Tomb, the room contains two tombs with a single row of skull piles lining the room's wall, separated with crypt bricks. A single soul torch is lit at the end of the room. Candles fill the corners of the room, with some being lit. Within the tombs lies two crypt urns underneath the crypt bricks slabs.
The room contains many cobwebs, bone blocks, skeleton skulls and wool. A hostile bone spider spawner sits on top of a pile of wool blocks. The room contains several loot chests.
The room contains a total of 6 crypt urns, with a shrine-like decoration at the end of it, made of crypt stones, polished crypt stones, lit candles and a skeleton skull, separated by haunted fences lit by soul torches, with pillars made of crypt brick walls, crypt brick slabs and crypt pillar blocks directing to it. A cairn necromancer and two haunted armors generate in this room. Room design based on this Youtube thumbnail.
The room only spawns once in each crypt. The room consists of five tombs made of crypt bricks stairs with blackstone slabs as lids. Underneath the lids of the four tombs contains a loot chest and a skeleton skull. The main tomb contains a locked active pithos, where right-clicking on it will summon a skull lord. At the sides of the main tomb lies soul fire on top of, crypt bricks stairs surrounded, soul sand. The room is also full of candles, with some being lit.
Crypt generation can cause the ground above the structure to have abnormal terrain distortion.
This is due to the terrain adaptation sticking to the crypt's entrance level. More info here.