Inquillager
Last updated
Last updated
Inquillagers spawn with an Iron Sword that is enchanted with Fire Aspect II on their main hand.
If killed with looting, Inquillagers will drop 0-1 splash potions of harming, with the maximum increased by 1 per level.
8.5% chance of dropping their weapon, which increases by 1% per level of Looting with random durability.
While idle, an Inquillager crosses its arms similar to a villager, with its sword stowed. While giving chase, the Inquillager brandishes its sword and sprints.
Inquillagers are completely immune to magic damage.
If the Inquillager health drops below half, they will attempt to cast a spell that completely heals them. The spell takes about 5 ticks to be cast, and will have a 5 second cooldown before they can cast it again. Should they cast this spell 3 times and over, they will have 30 second cooldown instead. They can only cast this spell if they have a target.
Inquillager is the combination of the words 'Inquisitor' and 'Illager'.
Inquillagers are based of Inquisitors from the Spanish Inquisition. Their outfits are specifically based on the Monty Python's reindition of the Spanish Inquisition.
Their fiery swords can be seen as reference to the concept of Witch Burning. The potions they throw can also be reference to throwing torches or molotov cocktails.
Due to the above trivias, it can be inferred that these illagers are tasked with hunting down rogue spellcasters.
An Inquillager is an equipped with an that is enchanted with II. They can spawn if the Player has high enough . It sprints towards its targets to attack them with its sword or throw Potions of at them.
Inquillagers have a chance of spawning as part of an . They spawn if nearby players that have 7500 (by default) or more Soul Energy. The number of Inquillagers that spawns near the player increases the more Soul Energy the Player has.
Inquillagers will spawn in if at least one of the players participating in it has high enough Soul Energy. Inquillagers have a chance of spawning when an is spawned in the raid, with the chance increasing based on the level of the player had when activating a raid.
0 - 4 if killed by the player, with the minimum increase by 1 and maximum increased by 2 with each level of .
0 - 2 if killed by the player, with the maximum increased by 1 with each level of looting.
20 when killed by a player, tamed wolf or servant.
Inquillagers are hostile toward players, , and .
Like and , Inquillagers will seek out and pick up any dropped or . They can pick up two if their offhand is empty, as any picked up Totem either goes on their offhand or in their internal inventory.
If the Inquillager's target is less than 10 Blocks and more than 4 Blocks away from them, they will periodically throw Potions of Harming at the target every 3 seconds. They will only do this if they can see their target. If their target is , they will throw instead. They will not throw their potions if there's a raider (ie. Illagers, ) within 5 blocks of the player, unless its them or a Tormentor.
The Inquillagers can be seen as an elite version of .
Classification
Illager
Behavior
Hostile
Damage
Armed: 11 (Default) Unarmed: 5 (Default)