Ravaged
Last updated
Last updated
Health | 20 (Initially) |
---|---|
Behavior | Passive (player is owner or active) Neutral (owned by a different player or spawned via command or spawn egg) |
Damage | 3 (Initially) |
A ravaged is a neutral mob that attacks monsters by leaping and biting at them. If they are sufficiently fed or killed enough certain mobs, they would transform into tamed ravagers.
A ravaged is created through a conversion Magic Ritual, after the player has read the Ravaging Scroll.
They can also be spawned through command.
A converted ravaged will never retaliate against their owner, or other servants of said owner, if attacked by them. Converted ravaged will attack players or mobs that their owner attacks, or those that injure their owner unless the target has the same owner or is on the same team.
A ravaged spawned without an owner will attack non-baby villagers and wandering traders.
They attack by leaping at their target and biting them. They move faster when chasing a target.
If the ravaged hasn't been hurt recently, they will try to find any dropped rotten flesh item close to them, where they start eating it of the ground. After eating it, the ravaged will heal some hearts and, depending on how much rotten flesh was clumped up, grow in size.
They can also heal and potentially grow by killing villagers or illagers, though the former provides more healing and chance.
A ravaged can grow in size if the ravaged feeds on a lot of rotten flesh, or they have killed enough villagers or illagers. Whenever the ravaged grows in size, their maximum health and attack damage will increase.
If the ravaged has obtained 75 maximum health, they will start to shake and, after 300 ticks, will transform into an unsaddled ravager.