Haunted Armor
Last updated
Last updated
Health | 25 (Default) |
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A haunted armor is an undead animated mob that can be found in Crypts.
Haunted armors spawn during the generation of particular crypt rooms and hallways. They can naturally spawn in crypts as well.
Haunted armors spawned in crypts have a 5% chance of dropping each armor piece it's wearing. They also have a 2.5% chance of dropping their fell blade and the regular chance of dropping other equipment.
Haunted armors are immune to fire, but not lava. They are also immune to all status effects that don't modify armor stats.
Haunted armors are hostile towards non-lich players, iron golems and baby turtles on land.
If haunted armors are somehow bereft of all of their armor, they will instantly die.
When encountering a target, the haunted armor will slowly circle around them while crouching and holding up their shield for 3 - 5 seconds.
Once they drop their shields, they will charge at their target, weapons up and perform melee attack. They will not hold up their shields for another 6 - 10 seconds, but the cooldown would be reduced when taking damage.
Their shielding follows the same mechanics as the player when they use a shield, projectiles and attacks would be blocked, barring certain attacks like magic, damaging the shield in the process, and using an axe will cause them to drop their shields for 15 seconds, though the cooldown would still be reduced by taking damage.
Haunted armors are undead mobs, causing them to be damaged by the Instant Health status effect, healed by the Instant Damage status effect, and unaffected by the status effects Regeneration and Poison. Haunted armors are ignored by the wither and are affected by the Smite enchantment.
Haunted armor servants are servant variant of the normal haunted armor.
Equipping a haunted armor stand full of armor and right-clicking it with an animation core, after reading a haunting scroll, will spawn a loyal haunted armor servant.
Haunted armor servants share the same behavior as natural spawning Haunted armors except they are hostile to hostile mobs and mobs that hurt their summoner.
Much like all summons, haunted armor will follow their summoner unless they are in the middle of combat. As it is undead, haunted armor heal with their summoner's soul energy if summoner wears Necro Cape and can be commanded to Stay, Wander and Follow with a Wand or Staff.
Haunted armor servants will naturally be hostile to hostile mobs if spawned without summoner, though much like natural spawning armors, they will instantly die if they do not have any armor on.
Classification
Undead
Behavior
Natural:
Hostile Servant: Passive (player is owner or active) Neutral (owned by a different player)
Damage
3
Cursed Knight Armor 1 Iron Sword (Easy, post-generated) 1 Fell Blade (Normal & above, generated) 1 Shield
Knockback Resistance
75%