Dark Armor
Last updated
Last updated
The dark armor is a set of made of that's capable of self-repairing using .
Helmet
3 (Default)
2 (Default)
165 (Default)
Chestplate
8 (Default)
2 (Default)
240 (Default)
Leggings
6 (Default)
2 (Default)
225 (Default)
Boots
3 (Default)
2 (Default)
195 (Default)
Dark armor stats can be configured in goety.toml.
If an armor piece is equipped or within the player's inventory, it will repair itself one durability every second, consuming the player's soul energy. The amount is specified under "itemsRepairSouls" in goety.toml. If the player does not have the specified amount of soul energy, the tool will not repair itself.
Each piece is crafted using a .
Two pieces of the same armor pieces can be repaired by crafting them together or placing both on a .
A piece of dark armor can be repaired in an by adding dark metal ingots, restoring 25% of the armor item's maximum durability, rounded down.
Each piece of dark armor, by default, provides 30% knockback resistance and have 20 . Each piece also provides some protection against Magic, Fire and Explosion damage.
Wearing the full set allows the player to slowly regenerate health, 1 health point (0.5 hearts) per 2 seconds, even when .
Each piece of dark armor provides a stackable 5% soul energy discount when consumed from the player directly, either through or . The discount does not affect blocks that uses soul energy.
Wearing the full set will cause to be capable of giving the player soul energy when they kill a mob or player.
The armor set is visually based on from Minecraft Dungeons and Crimson Praetor Armor from .
The armor set is mechanically inspired by, and can be seen as the mod's counterpart to, both from Thaumcraft and from .