Sculk Grower
Last updated
Last updated
Stackable | Yes, unless enchanted (64) |
---|---|
Tool | Pickaxe, Hoe |
Blast Resistance | 3 |
Hardness | 3 |
Luminous | Yes (6) |
Transparent | No |
Flammable | No |
Catches fire from lava | No |
A sculk grower is an artifice that's used to speed up crop growth using soul energy.
Sculk growers are crafted using a Magic Ritual.
Sculk growers can be broken with a pickaxe or a hoe of any level. They don't need to be broken with Silk Touch to be mined unlike sculk catalysts.
Sculk growers requires a filled cursed cage on top of it to become active. Unlike sculk converters, it will remain active with a constant redstone signal, like a turned on lever, and it absorbs soul energy in bulk rather than slowly siphoning it. Absorbing a bulk of soul energy causes it to gain 'charges' which is used to speed up the growth of the surrounding crops.
Sculk growers will grow random, non-fully grown, crops from a 8x4x8 area around itself. It grows them by applying random tick on them, using up a charge when doing so.
If not supplied with a redstone signal, the blow will continue to grow crops until it runs out of charges. If there aren't any crops around the grower, or "sculkGrowerContinue" under goety.toml is disabled, its charges will decay within itself.
The soul energy cost and the amount of charges it gains are configurable under "sculkGrowerCost" and "sculkGrowerCharge" within goety.toml.
Sculk growers can be enchanted with Potency, unless "sculkGrowerPotency" under goety.toml is disabled, and Radius.
Potency multiplies the amount of time the grower applies random tick on a crop. The amount of charges consumed remains the same.
Radius adds to the block's radius of effect, meaning Radius I will increase the area to 9x5x9.
The soul energy cost is increased per enchantments levels.