Skull Lord

Health100 (Default)

Classification

Undead

Behavior

Hostile

Damage

6 (Default)

A skull lord is an undead floating hostile mini-boss that are usually paired with a bone lord.

Spawning

Skull lords are spawned when a player interacts with a locked and un-triggered pithos that can be naturally found in crypts. If a pithos is placed using /setblock it will be able to spawn a skull lord.

Skull lords spawned through a pithos will be bound to the block. Once the skull lord is spawned, the pithos won't be able to spawn another.

A skull lord will always spawn with a bone lord.

Drops

If the bound to a pithos, the pithos will be unlocked and will be able to be opened.

Behavior

Skull lords are hostile towards players.

If the skull lord is bound to a pithos, it will move around the block's vicinity, it it's 32 blocks away from the pithos, the skull lord, and bone lord if still alive, will teleport towards it. If the skull lord does not find any targets after a short amount of time, it and the bone lord will despawn. The pithos remains locked, but is able to spawn another skull lord.

If the skull lord is spawned through other means (ie, spawn egg, commands), or the pithos is removed, it will be subjected to the regular despawn mechanics of hostile mobs and is able to wander freely.

If the skull lord is stuck in a corner or in a position for a while, it will emit a destructive explosion. They are not affected by cobwebs.

Summon Servants

In both states, the skull lord will periodically spawn 1-2 Zombie or Skeleton Servants around itself. If fought underwater, they will spawn Drowned Servants instead. The servants will spawn with the Slow Falling effect for 5 seconds. On harder difficulties, they spawn them more quickly. They can only spawn if there's less than 8 servants, owned by itself, around themselves.

Invulnerable

If the bone lord remains alive, the skull lord will be invulnerable to all damage and is unable to be set on fire. If it had been damaged, it will heal 1 health per second during this state. The skull lord will try to move around the bone lord. The skull lord emits a line of particles towards their bone lord.

When invulnerable, their custom boss bar and their gem on their crown will be blue.

Haunted Skulls

When invulnerable, the skull lord will shoot haunted skull projectiles at their target. If equal or less than 1/2 of their maximum health, they will shoot faster. The skulls don't harm the bone lord nor their servants.

Vulnerable

If the bone lord dies, the skull lord will be vulnerable to damage though they are immune to explosion damage and will put itself off fire after a short amount of time.

When invulnerable, their custom boss bar and their gem on their crown will be red and their skull will gain a slightly reddish tone.

Charging

During its vulnerable state, the skull lord will periodically charge at their target much like vexes. When hitting a block or their target, they will emit a small non-destructive explosion. Hitting their target will damage them equal to their attack damage.

Laser

After 25 seconds, or 17 if at or below 1/2 of their maximum health, while being vulnerable, the skull lord will begin to gather soul flame particles around itself for 5 seconds, before spawning a laser. The laser is actually a small non-rendered entity that slowly move towards the target, constantly emitting small non-destructive explosions on itself. The laser moves similar to other land-based mobs, but with higher gravity and can move up one block. The laser cannot be damaged.

If the laser intersects with a non-allied mob or player, they will take damage equal to the skull lord's attack damage, and receive Sapped for 5 seconds.

If the skull lord has an active laser, they will emit a line of particles at it and face towards it. The particles deals not damage to any entity. If the skull lord dies or despawn, the laser will disappear.

When equal or below 1/2 of their maximum health, the laser will move more quickly and the skull lord will also periodically spawn hostile Haunted Skulls around itself while firing its laser.

Spawn Bone Lord

After a while of being vulnerable, the skull lord will spawn a new bone lord, where it will be attached to it, becoming invulnerable once more.

Bone Lord

Health20 (Default)

Classification

Undead

Behavior

Hostile

Damage

3 (Default)

A bone lord is a hostile undead mob that's spawned by and along with a skull lord.

Spawning

A bone lord is spawned when a skull lord is spawned, and can be spawned by a skull lord that's vulnerable after a time.

Bone lords are spawned with Cursed Paladin Chestplate, Leggings and Boots. On Easy, they will spawn with a Diamond Sword, on other difficulties, they will spawn with a Frozen Blade.

On harder difficulties, their equipment can spawn enchanted.

Bone lords will nigh-instantly despawn if they are not bound to a skull lord.

Drops

Bone lords does not drop their equipment as their HandDropChances is 0.

They drop 5 experience points

Behavior

A bone lord will share targets with their skull lord.

They attack targets through melee attacks like wither skeletons.

If their skull lords are equal or below 1/2 of their maximum health, they will gain constant Speed status effect and have 100% knockback resistance.

Much like skull lords, bone lords are not affected by cobwebs and are immune to explosions. They are immune to fall damage.

When not attacking, the bone lord will try to move around its skull lord.

Trivia

  • The reason skull lords and bone lords aren't affected by cobwebs was due to how in Goety 1, the pithos they were spawned from is located in the cobweb heavy Decrepit Fort.

  • According to the Black Book and associated advancement, they are the lord of the crypt they're found in.

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