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On this page
  • Spawning
  • Drops
  • Behavior
  • Shooting
  • Summon Haunts
  • Smash
  • Death Store
  • Haunt
  • Behavior
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  1. Mobs
  2. Servants

Grave Golem

PreviousRedstone GolemNextRedstone Monstrosity

Last updated 1 year ago

Health
180 (Default)

Classification

Undead

Behavior

Passive (player is owner or active) Neutral (owned by a different player or spawned via command or spawn egg)

Damage

16 (Default)

Knockback Resistance

100%

A grave golem is a buildable neutral mob that attacks monsters by smashing the ground with both of their arms and shooting Haunted Skulls.

Spawning

  • 21 Shade Stones

  • 5 Skull Piles

  • 16 Blocks that have the word 'Bricks' on their block id.

  • 4 Dark Metal Blocks

Arranged in this configuration:

The resulting golem is loyal towards the player who right clicked on the central Skull Pile with an Animation Core.

Drops

  • 6 - 8 Shade Stone.

Behavior

In Wandering mode, within 10 blocks of their summoner, or non-owned grave golem wanders aimlessly and tries to avoid water, obstacles and environmental hazards.

A summoned grave golem will never retaliate against their summoner, or other servants of said summoner, if attacked by them. Summoned golems will attack players or mobs that their summoner attacks, or those that injure their summoner unless the target has the same summoner or is on the same team.

Shooting

Grave golems will shoot Haunted Skulls if their target is 8 blocks or more away from them. Grave golems have an aggressive range of 32 blocks, allowing them to shoot from far away.

Summon Haunts

Grave golems will start an animation and summon Haunts if their target is 16 blocks near them. They will only do this if, they're not in a 20 second cooldown, there's less than 3 Haunts around them and the golem is not falling/is on ground. The summoning takes 4.7 seconds to complete.

Smash

If the target is nearer than 8 blocks from the golem, the golem will stop shooting and start walking towards the target until it enters their melee range.

Once in melee range, the golem will stay in position and start it's smashing animation where, once its arms smashes the ground, will cause an area of effect attack, damaging and knocking back all non-allied entities in it.

The damage from this attack is increased by 8% of the maximum health of the affected entities.

Death Store

If the grave golem has a player owner, it has the ability to store said player's items and equipment if they die within 32 blocks near them.

The golem will glow orange when it has stored the fallen player's equipment.

The equipment can be retrieved by right-clicking on them with a Shovel, or killing them.

It will not store any other players, except for their owner's, equipment upon death nor if game rule, "keepInventory", is set to true.

Haunt

Health
6 (Default)

Classification

Undead

Behavior

Passive (player is owner or active) Neutral (owned by a different player or spawned via command or spawn egg)

Damage

2 (Default)

Haunts are wisp-like mobs that are summoned by grave golems.

Behavior

Haunts will attack any non-allied mobs that harm or harmed by their owner. Haunts without owners will target hostile mobs.

Haunts attack through melee attack, and causes any mob they attack to automatically target them if they're not already.

Haunts summoned by grave golems have a 20 second lifespan, where they will disappear after the time is up.

Sunlight

Trivia

  • The grave golem is made to utilize the recreated animations of the Redstone Monstrosity, made by the mod author.

    • The mod author once played with the idea of the player being able to create their own Monstrosity, but was convinced to not implement it as the idea was deemed too overpowered before eventually receding his decision and added it on a later update.

  • The grave golem has an unused attack that's similar to the Monstrosity's belching attack. It went unused due to the golem having enough attacks already.

Gallery

Grave golems require a mold, an , and the player to have read a and to be created. The mold requires:

4

16

4

Then, the player has to right click on the central skull pile with an Animation Core. The player must've read the and in order for the golem to be created.

When the golem is created, the soul sand will turn into , coarse dirt turn into regular and all the shade stone, skull piles and bone blocks will be removed.

3 - 5 .

A summoned grave golem will follow their summoner if its 10 blocks away from them unless put into mode.

Grave golems can walk up a full block height without jumping and walk over a 1 block wide hole without falling in. They avoid , , , and . Grave golems are immune to both drowning and fall damage. When in water, they sink, but can still move freely.

Grave golems can be healed by right-clicking on them with a or a with the latter healing more hearts.

Grave golems that are spawned through spawn egg or commands will target hostile mobs like , and will retaliate when damaged.

Much like , Haunts don't take fall damage and will fall slowly down to the ground.

Haunts burn at dawn when the sun is 15 degrees or greater above the ground and when the moon can no longer be seen, similar to vanilla and .

Grave golems are based on the from Minecraft Dungeons.

Soul Sands
Coarse Dirt
Bone Blocks
sand
dirt
Bones
water
lava
fire
cactus
bone
bone block
iron golems
wraiths
zombies
skeletons
Redstone Monstrosity
animation core
Warred Scroll
Haunting Scroll
Warred Scroll
Haunting Scroll
Wandering or Standing By
Left - Bottom Layer, Right - Top Layer
Idle
Walking
A Grave Golem attacking pillagers