Ravager
Last updated
Last updated
Health | 75 (Initially) |
---|---|
Goety's ravagers, converted from a ravaged, are neutral mobs that attacks monsters by running at them and biting them.
Goety ravagers are spawned by feeding a ravaged until it has 75 max health, or through command.
If spawned through summon command, and not /goety map summon_tamed
, they will spawn as a hostile mob.
They spawn without their saddle and armor.
When saddled, tamed ravagers will drop a saddle similar to their vanilla counterpart.
When spawn through command, they will act the same as vanilla ravagers.
When converted from an owned ravaged, they will act similar to most servants. Unlike the ravaged, they can be commanded to be in Wandering or Standing By mode.
The player can create and equip their ravagers with an ominous saddle. The saddle requires a Forge Ritual to craft.
When right-clicking the ravager with an ominous saddle, as its owner, the ravager will obtain it's vanilla armored and saddled texture and its maximum health will increase to 100.
Once saddled, the player can control it with standard directional controls, and the mouse. The player dismounts using the dismount control.
The ravager can float on water when ridden, similar to vanilla ravagers when ridden by an illager.
The ravager can still attack mobs when ridden, but if its not on autonomous mode, they can only attack if the mob is near it, unless the player moves towards it.
The player can craft and equip a tamed ravager with ravager armor, which is crafted with the same ritual as the ominous saddle.
The armor can be right-clicked on the ravager to equip it onto them, though doing so without crouching will cause the player to also ride it.
To remove the armor, the player must right-click on the armored ravager with a stick.
The armor functions similarly to horse armor.
There is a gradual increase in the defense given from a ravager wearing the different types of armor. Note that golden ravager armor provides more protection than iron ravager armor, whereas the opposite is true for player armor.
Much like horse armor, ravager armor does not lose durability.
A tamed ravager can be healed by feeding them any sort of meat. This restores as much of the ravager's health as the same food would restore hunger points when eaten by the player.
When riding a tamed ravager, the player can press the Ravager Autonomous key (default: Y), to make the ravager move on its own. When autonomous, the player can no longer control the ravager, but can still ride on it, similar to riding saddled pigs or striders. Pressing the key again will deactivate autonomous mode.
Much like vanilla ravagers, when its attack is blocked, the ravager will be stunned for a bit, before letting loose a roar, that will damage and knockback nearby entities that are not its owner or allies.
When riding it, the player can manually cause the ravager to roar by pressing the Ravager Roar key (default: R).
Doing so, however, will cause a cooldown bar to appear, above the soul meter, where the ravager cannot manually roar until the bar runs out. They can still roar, however, through being stunned, though it would still set a cooldown. It takes the configurable amount of seconds (default: 10) for the bar to run out. The amount of seconds can be configured under "ravagerRoarCooldown" in goety-spells.toml.
If a modded ravager is hostile and somehow saddled, it will automatically convert to its vanilla counterpart.
Goety's tamed ravagers are different entity types from vanilla ravager, being identified as "goety:ravager" instead of "minecraft:ravager" to avoid using too much mixins.
Armored hostile ravagers can appear in raids if "armoredRavagerRaid" is enabled under goety-mobs.toml.
Armored hostile ravagers are different entity types from vanilla ravagers and tamed ravagers, being identified as "goety:armored_ravager" instead of "minecraft:ravager" or "goety:ravager"
This is due to tamed ravagers being coded differently from vanilla ravagers.
Armored hostile ravagers are essentially modified vanilla ravagers and, as such, cannot be interacted the same way as tamed ravagers.
Armored hostile ravagers drop more experience than vanilla ravagers but still have the same loot table.
Armored hostile ravagers cannot, naturally, spawn in netherite ravager armor.
The ravager armor's dark colorization is based of the vindicator and pillager armored variants from Minecraft Dungeons.
Material | Armor |
---|---|
Iron
7
Gold
11
Diamond
15
Netherite
20
Behavior
Passive (player is owner or active) Neutral (owned by a different player or spawned via command or spawn egg)
Damage
12