# Necro Capes

<div><figure><img src="https://2414939781-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMasRWrNXBUTekbN0j7Ao%2Fuploads%2FgnEMmmNEe4MtcQeiwFkh%2Fnecro_cape.png?alt=media&#x26;token=97b02dff-1721-4d18-a483-d6cb7f3bab4f" alt=""><figcaption></figcaption></figure> <figure><img src="https://2414939781-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMasRWrNXBUTekbN0j7Ao%2Fuploads%2FAOpc1XErFouqycSGXsve%2Fnameless_cape.png?alt=media&#x26;token=fceab4ab-e1d2-4a7e-aedc-1b11f58e6625" alt=""><figcaption></figcaption></figure></div>

Capes are curios that can either be equipped on the body or the back slots. They are primarily used for necromancy by improving undead servants. They are part of a necro set.

## Obtaining

The necro cape requires a [Necroturgy Ritual](../../../../rituals/ritual-types#necroturgy-ritual) to craft, while the nameless cape requires a [Master Necroturgy Ritual](../../../../mechanics/lichdom#master-necroturgy-ritual).

<div><figure><img src="https://2414939781-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMasRWrNXBUTekbN0j7Ao%2Fuploads%2Fw9mouGWll5jp5N0NjKGv%2F2023-11-10_21.20.36.png?alt=media&#x26;token=11c32a5f-c54e-4ec8-93b4-fb70dcdab47b" alt="" width="352"><figcaption></figcaption></figure> <figure><img src="https://2414939781-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMasRWrNXBUTekbN0j7Ao%2Fuploads%2FefY0N2HFbqe8THqm6GTT%2F2023-11-11_12.16.05.png?alt=media&#x26;token=001178eb-61a5-440b-b4a2-1ad6d26a3962" alt="" width="352"><figcaption></figcaption></figure></div>

## Usage

### Undead Servants Healing

Wearing a necro cape will allow undead servants to heal using the wearer's [soul energy](../../../mechanics/soul-energy). The amount, time and cost can be configured in goety-mobs.toml.

### Undead Servant Power

Summoning certain undead servants while wearing a cape will give them additional abilities:

* Haunted Skull projectiles would pass through other projectiles.
* Skeleton servants have a 25% chance of shooting a weakness tipped arrow.
* Zombie servants have a slightly higher chance of being summoned with an iron sword or a iron shovel.
* Zombie servants can convert regular zombies into zombie servants upon killing them.

### Undead Visibility

Wearing just the cape will reduce the detection range for all undead mobs by 50%.

## Trivia

* Cape healing also applies to undead horses if they have designated the wearer as its owner (Skeleton horses, spawned by traps during lightning storms, don't have, nor designate, any owners).
